#include "custom.model.inc.h"

const GeoLayout water_ring_geo[]= {
	GEO_SCALE(0, 32768),
	GEO_OPEN_NODE(),
		GEO_ANIMATED_PART(1, 0, 0, 0, 0),
		GEO_OPEN_NODE(),
			GEO_ASM(0,  geo_update_layer_transparency),
			GEO_ANIMATED_PART(5, 0, 0, 0, DL_water_ring_geo_0x6013ac0),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};