#include "custom.model.inc.h"

const GeoLayout bub_geo[]= {
	GEO_SCALE(0, 16384),
	GEO_OPEN_NODE(),
		GEO_ANIMATED_PART(1, 65523, 0, 0, 0),
		GEO_OPEN_NODE(),
			GEO_ANIMATED_PART(1, 0, 0, 0, DL_bub_geo_0x6011b28),
			GEO_OPEN_NODE(),
				GEO_ANIMATED_PART(1, 135, 0, 0, DL_bub_geo_0x6011cf0),
				GEO_ANIMATED_PART(1, 65503, 65450, 65501, 0),
				GEO_OPEN_NODE(),
					GEO_ANIMATED_PART(1, 0, 0, 0, DL_bub_geo_0x6011e48),
				GEO_CLOSE_NODE(),
				GEO_ANIMATED_PART(1, 65502, 71, 65500, 0),
				GEO_OPEN_NODE(),
					GEO_ANIMATED_PART(1, 0, 0, 0, DL_bub_geo_0x6011fa0),
				GEO_CLOSE_NODE(),
			GEO_CLOSE_NODE(),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};