#include "custom.model.inc.h"
Vtx VB_white_particle_small_dl_0x4032700[] = {
	{{{ -4, 0, 0 }, 0, { 0, 960 }, { 255, 255, 255, 255}}},
	{{{ 4, 0, 0 }, 0, { 960, 960 }, { 255, 255, 255, 255}}},
	{{{ 4, 8, 0 }, 0, { 960, 0 }, { 255, 255, 255, 255}}},
	{{{ -4, 8, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255}}},
};

Gfx DL_white_particle_small_dl_0x4032a18[] = {
	gsSPDisplayList(DL_white_particle_small_dl_0x4032980),
	gsSPVertex(VB_white_particle_small_dl_0x4032700, 4, 0),
	gsSPBranchList(DL_white_particle_small_dl_0x40329e0),
};

Gfx DL_white_particle_small_dl_0x4032980[] = {
	gsDPPipeSync(),
	gsSPGeometryMode(G_LIGHTING, 0),
	gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0),
	gsSPTexture(32768, 32768, 0, 0, 1),
	gsDPSetTextureImage(0, 2, 1, white_particle_small_dl__texture_04032780),
	gsDPSetTile(0, 2, 0, 0, 7, 0, 2, 4, 0, 2, 4, 0),
	gsDPLoadSync(),
	gsDPLoadBlock(7, 0, 0, 255, 512),
	gsDPPipeSync(),
	gsDPSetTile(0, 2, 4, 0, 0, 0, 2, 4, 0, 2, 4, 0),
	gsDPSetTileSize(0, 0, 0, 60, 60),
	gsSPEndDisplayList(),
};

Gfx DL_white_particle_small_dl_0x40329e0[] = {
	gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
	gsDPPipeSync(),
	gsSPTexture(1, 1, 0, 0, 0),
	gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE),
	gsSPGeometryMode(0, G_LIGHTING),
	gsSPEndDisplayList(),
};

