#include "custom.model.inc.h"

const GeoLayout pokey_head_geo[]= {
	GEO_SHADOW(1, 150, 50),
	GEO_OPEN_NODE(),
		GEO_SWITCH_CASE(2,  geo_switch_anim_state),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(4, DL_pokey_head_geo_0x50127d8),
			GEO_DISPLAY_LIST(4, DL_pokey_head_geo_0x5012808),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};

#include "custom.model.inc.h"

const GeoLayout pokey_body_part_geo[]= {
	GEO_SHADOW(1, 150, 50),
	GEO_OPEN_NODE(),
		GEO_DISPLAY_LIST(4, DL_pokey_body_part_geo_0x50130b0),
	GEO_CLOSE_NODE(),
	GEO_END(),
};