ALIGNED8 u8 ttm_1__texture_0E000820[] = {
#include "levels/ttm/ttm_1_0xe000820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E002020[] = {
#include "levels/ttm/ttm_1_0xe002020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E002820[] = {
#include "levels/ttm/ttm_1_0xe002820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E005820[] = {
#include "levels/ttm/ttm_1_0xe005820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E006020[] = {
#include "levels/ttm/ttm_1_0xe006020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E006820[] = {
#include "levels/ttm/ttm_1_0xe006820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E007020[] = {
#include "levels/ttm/ttm_1_0xe007020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E008020[] = {
#include "levels/ttm/ttm_1_0xe008020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E008820[] = {
#include "levels/ttm/ttm_1_0xe008820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E009020[] = {
#include "levels/ttm/ttm_1_0xe009020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E009820[] = {
#include "levels/ttm/ttm_1_0xe009820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00B020[] = {
#include "levels/ttm/ttm_1_0xe00b020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00B820[] = {
#include "levels/ttm/ttm_1_0xe00b820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00C020[] = {
#include "levels/ttm/ttm_1_0xe00c020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00C820[] = {
#include "levels/ttm/ttm_1_0xe00c820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00D020[] = {
#include "levels/ttm/ttm_1_0xe00d020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00D820[] = {
#include "levels/ttm/ttm_1_0xe00d820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00E020[] = {
#include "levels/ttm/ttm_1_0xe00e020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00E820[] = {
#include "levels/ttm/ttm_1_0xe00e820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00F020[] = {
#include "levels/ttm/ttm_1_0xe00f020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E000018[] = {
#include "levels/ttm/ttm_1_0xe000018_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E001020[] = {
#include "levels/ttm/ttm_1_0xe001020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E003820[] = {
#include "levels/ttm/ttm_1_0xe003820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E004020[] = {
#include "levels/ttm/ttm_1_0xe004020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E007820[] = {
#include "levels/ttm/ttm_1_0xe007820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E003020[] = {
#include "levels/ttm/ttm_1_0xe003020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E004820[] = {
#include "levels/ttm/ttm_1_0xe004820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E005020[] = {
#include "levels/ttm/ttm_1_0xe005020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00A020[] = {
#include "levels/ttm/ttm_1_0xe00a020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00A820[] = {
#include "levels/ttm/ttm_1_0xe00a820_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E010020[] = {
#include "levels/ttm/ttm_1_0xe010020_custom.rgba16.inc.c"
};
ALIGNED8 u8 ttm_1__texture_0E00F820[] = {
#include "levels/ttm/ttm_1_0xe00f820_custom.rgba16.inc.c"
};
