#ifndef COTMC_HEADER_H
#define COTMC_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern const GeoLayout Geo_cotmc_1_0x1a4b920[];
extern Gfx DL_cotmc_1_0xe01c680[];
extern Gfx DL_cotmc_1_0xe0236b8[];
extern const Collision col_cotmc_1_0xe0237d0[];
extern struct MovtexQuadCollection cotmc_1_Movtex_0[];
extern struct MovtexQuadCollection cotmc_1_Movtex_1[];
extern struct MovtexQuadCollection cotmc_1_Movtex_2[];
extern const LevelScript level_cotmc_custom_entry[];
extern const LevelScript local_area_cotmc_1_[];
extern const LevelScript local_objects_cotmc_1_[];
extern const LevelScript local_warps_cotmc_1_[];
extern const LevelScript level_cotmc_entry[];
extern const GeoLayout cotmc_geo_0001A0[];
extern const Gfx cotmc_seg7_dl_07007D48[];
extern const Gfx cotmc_seg7_dl_0700A160[];
extern const Gfx cotmc_seg7_dl_0700A4B8[];
extern const Collision cotmc_seg7_collision_level[];
extern const MacroObject cotmc_seg7_macro_objs[];
extern const Gfx cotmc_dl_water_begin[];
extern const Gfx cotmc_dl_water_end[];
extern Movtex cotmc_movtex_tris_water[];
extern const Gfx cotmc_dl_water[];
extern const LevelScript level_cotmc_entry[];
#endif