#include "custom.model.inc.h"

const GeoLayout bowling_ball_geo[]= {
	GEO_SHADOW(1, 200, 280),
	GEO_OPEN_NODE(),
		GEO_SCALE(0, 170393),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(4, DL_bowling_ball_geo_0x8022d08),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};

#include "custom.model.inc.h"

const GeoLayout bowling_ball_track_geo[]= {
	GEO_NODE_START(),
	GEO_OPEN_NODE(),
		GEO_SCALE(0, 170393),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(4, DL_bowling_ball_geo_0x8022d08),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};