#include "custom.model.inc.h"

const GeoLayout castle_grounds_geo_000660[]= {
	GEO_CULLING_RADIUS(1000),
	GEO_OPEN_NODE(),
		GEO_SCALE(0, 24576),
		GEO_OPEN_NODE(),
			GEO_ANIMATED_PART(1, 0, 0, 0, 0),
			GEO_OPEN_NODE(),
				GEO_ANIMATED_PART(1, 0, 0, 0, DL_castle_grounds_geo_000660_0x700c768),
				GEO_OPEN_NODE(),
					GEO_ANIMATED_PART(1, 459, 0, 0, DL_castle_grounds_geo_000660_0x700c728),
					GEO_OPEN_NODE(),
						GEO_ANIMATED_PART(1, 460, 0, 0, DL_castle_grounds_geo_000660_0x700c6e8),
						GEO_OPEN_NODE(),
							GEO_ANIMATED_PART(1, 345, 0, 0, DL_castle_grounds_geo_000660_0x700c6a8),
							GEO_OPEN_NODE(),
								GEO_ANIMATED_PART(1, 287, 0, 0, DL_castle_grounds_geo_000660_0x700c670),
							GEO_CLOSE_NODE(),
						GEO_CLOSE_NODE(),
					GEO_CLOSE_NODE(),
				GEO_CLOSE_NODE(),
			GEO_CLOSE_NODE(),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};