#include "custom.model.inc.h"

const GeoLayout bubba_geo[]= {
	GEO_NODE_START(),
	GEO_OPEN_NODE(),
		GEO_SWITCH_CASE(2,  geo_switch_anim_state),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(1, DL_bubba_geo_0x5004e80),
			GEO_DISPLAY_LIST(1, DL_bubba_geo_0x5005978),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};