#include "custom.model.inc.h"

const GeoLayout dirt_animation_geo[]= {
	GEO_CULLING_RADIUS(300),
	GEO_OPEN_NODE(),
		GEO_SWITCH_CASE(6,  geo_switch_anim_state),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(1, DL_dirt_animation_geo_0x302c378),
			GEO_DISPLAY_LIST(1, DL_dirt_animation_geo_0x302c3b0),
			GEO_DISPLAY_LIST(1, DL_dirt_animation_geo_0x302c3e8),
			GEO_DISPLAY_LIST(4, DL_dirt_animation_geo_0x302c028),
			GEO_DISPLAY_LIST(1, DL_dirt_animation_geo_0x302c420),
			GEO_DISPLAY_LIST(1, DL_dirt_animation_geo_0x302c458),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};