#include "custom.model.inc.h"

const GeoLayout water_bomb_geo[]= {
	GEO_CULLING_RADIUS(150),
	GEO_OPEN_NODE(),
		GEO_OPEN_NODE(),
			GEO_DISPLAY_LIST(5, DL_water_bomb_geo_0x5011000),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};

#include "custom.model.inc.h"

const GeoLayout water_bomb_shadow_geo[]= {
	GEO_CULLING_RADIUS(150),
	GEO_OPEN_NODE(),
		GEO_SHADOW(1, 100, 160),
	GEO_CLOSE_NODE(),
	GEO_END(),
};