#include "custom.model.inc.h"
Vtx VB_water_splash_geo_0x402a588[] = {
	{{{ -64, 0, 0 }, 0, { 0, 2016 }, { 255, 255, 255, 255}}},
	{{{ 64, 0, 0 }, 0, { 992, 2016 }, { 255, 255, 255, 255}}},
	{{{ 64, 256, 0 }, 0, { 992, 0 }, { 255, 255, 255, 255}}},
	{{{ -64, 256, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255}}},
};

Gfx DL_water_splash_geo_0x4032640[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402A5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x40325c8[] = {
	gsSPGeometryMode(G_LIGHTING, 0),
	gsDPSetCombineLERP(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0),
	gsSPTexture(65535, 65535, 0, 0, 1),
	gsDPSetTile(0, 2, 0, 0, 7, 0, 2, 6, 0, 2, 5, 0),
	gsDPLoadSync(),
	gsDPLoadBlock(7, 0, 0, 2047, 256),
	gsDPSetTile(0, 2, 8, 0, 0, 0, 2, 6, 0, 2, 5, 0),
	gsDPSetTileSize(0, 0, 0, 124, 252),
	gsSPVertex(VB_water_splash_geo_0x402a588, 4, 0),
	gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
	gsSPTexture(65535, 65535, 0, 0, 0),
	gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE, 0, 0, 0, SHADE),
	gsSPGeometryMode(0, G_LIGHTING),
	gsSPEndDisplayList(),
};

Gfx DL_water_splash_geo_0x4032658[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402B5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x4032670[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402C5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x4032688[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402D5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x40326a0[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402E5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x40326b8[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_0402F5C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x40326d0[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_040305C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

Gfx DL_water_splash_geo_0x40326e8[] = {
	gsDPPipeSync(),
	gsDPSetTextureImage(0, 2, 1, water_splash_geo__texture_040315C8),
	gsSPBranchList(DL_water_splash_geo_0x40325c8),
};

