#include "custom.model.inc.h"

const GeoLayout enemy_lakitu_geo[]= {
	GEO_SHADOW(1, 150, 100),
	GEO_OPEN_NODE(),
		GEO_SCALE(0, 16384),
		GEO_OPEN_NODE(),
			GEO_ANIMATED_PART(1, 0, 63, 65474, DL_enemy_lakitu_geo_0x50138b0),
			GEO_OPEN_NODE(),
				GEO_ANIMATED_PART(1, 0, 0, 0, DL_enemy_lakitu_geo_0x5012910),
				GEO_OPEN_NODE(),
					GEO_ANIMATED_PART(1, 132, 0, 0, DL_enemy_lakitu_geo_0x5013160),
					GEO_OPEN_NODE(),
						GEO_SWITCH_CASE(2,  geo_switch_anim_state),
						GEO_OPEN_NODE(),
							GEO_DISPLAY_LIST(4, DL_enemy_lakitu_geo_0x5013350),
							GEO_DISPLAY_LIST(4, DL_enemy_lakitu_geo_0x5013378),
						GEO_CLOSE_NODE(),
					GEO_CLOSE_NODE(),
					GEO_ANIMATED_PART(1, 87, 18, 72, 0),
					GEO_OPEN_NODE(),
						GEO_ANIMATED_PART(1, 0, 0, 0, DL_enemy_lakitu_geo_0x50136a0),
					GEO_CLOSE_NODE(),
					GEO_ANIMATED_PART(1, 87, 18, 65464, 0),
					GEO_OPEN_NODE(),
						GEO_ANIMATED_PART(1, 0, 0, 0, DL_enemy_lakitu_geo_0x50134a8),
						GEO_ASM(0,  build/us/src/game/object_helpers.o),
						GEO_ANIMATED_PART(1, 0, 0, 0, 0),
					GEO_CLOSE_NODE(),
				GEO_CLOSE_NODE(),
			GEO_CLOSE_NODE(),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};