#ifndef TOTWC_HEADER_H
#define TOTWC_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern const GeoLayout Geo_totwc_1_0x1aa18b0[];
extern Gfx DL_totwc_1_0xe036560[];
extern Gfx DL_totwc_1_0xe041a50[];
extern Gfx DL_totwc_1_0xe041ad8[];
extern const Collision col_totwc_1_0xe041c80[];
extern struct MovtexQuadCollection totwc_1_Movtex_0[];
extern struct MovtexQuadCollection totwc_1_Movtex_1[];
extern struct MovtexQuadCollection totwc_1_Movtex_2[];
extern const LevelScript level_totwc_custom_entry[];
extern const LevelScript local_area_totwc_1_[];
extern const LevelScript local_objects_totwc_1_[];
extern const LevelScript local_warps_totwc_1_[];
extern const LevelScript level_totwc_entry[];
extern const GeoLayout totwc_geo_000160[];
extern const GeoLayout totwc_geo_000188[];
extern const Gfx totwc_seg7_dl_07005D28[];
extern const Gfx totwc_seg7_dl_07007048[];
extern const Gfx totwc_seg7_dl_070078B8[];
extern const Gfx totwc_seg7_dl_070079A8[];
extern const Collision totwc_seg7_collision[];
extern const MacroObject totwc_seg7_macro_objs[];
extern const LevelScript level_totwc_entry[];
#endif