#include "custom.model.inc.h"

const GeoLayout blargg_geo[]= {
	GEO_SCALE(0, 16384),
	GEO_OPEN_NODE(),
		GEO_ANIMATED_PART(1, 0, 0, 0, 0),
		GEO_OPEN_NODE(),
			GEO_ANIMATED_PART(1, 0, 0, 0, DL_blargg_geo_0x5005d00),
			GEO_OPEN_NODE(),
				GEO_ANIMATED_PART(1, 306, 0, 0, DL_blargg_geo_0x5005a60),
				GEO_OPEN_NODE(),
					GEO_ANIMATED_PART(1, 6, 3, 0, 0),
					GEO_OPEN_NODE(),
						GEO_ANIMATED_PART(1, 0, 0, 0, DL_blargg_geo_0x50058d0),
					GEO_CLOSE_NODE(),
				GEO_CLOSE_NODE(),
			GEO_CLOSE_NODE(),
		GEO_CLOSE_NODE(),
	GEO_CLOSE_NODE(),
	GEO_END(),
};