#ifndef VCUTM_HEADER_H
#define VCUTM_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern const GeoLayout Geo_vcutm_1_0x1ae30a0[];
extern Gfx DL_vcutm_1_0xe026e10[];
extern Gfx DL_vcutm_1_0xe02eaa8[];
extern const Collision col_vcutm_1_0xe02f410[];
extern struct MovtexQuadCollection vcutm_1_Movtex_0[];
extern struct MovtexQuadCollection vcutm_1_Movtex_1[];
extern struct MovtexQuadCollection vcutm_1_Movtex_2[];
extern const LevelScript level_vcutm_custom_entry[];
extern const LevelScript local_area_vcutm_1_[];
extern const LevelScript local_objects_vcutm_1_[];
extern const LevelScript local_warps_vcutm_1_[];
extern const LevelScript level_vcutm_entry[];
extern const GeoLayout vcutm_geo_0001F0[];
extern const GeoLayout vcutm_geo_000208[];
extern const Gfx vcutm_seg7_dl_07007E88[];
extern const Gfx vcutm_seg7_dl_070080D0[];
extern const Gfx vcutm_seg7_dl_07008E10[];
extern const Gfx vcutm_seg7_dl_070093E8[];
extern const Gfx vcutm_seg7_dl_070096E0[];
extern const Collision vcutm_seg7_collision[];
extern const MacroObject vcutm_seg7_macro_objs[];
extern const Collision vcutm_seg7_collision_0700AC44[];
extern const LevelScript level_vcutm_entry[];
#endif