ALIGNED8 u8 bits_1__texture_0E000018[] = {
#include "levels/bits/bits_1_0xe000018_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E000820[] = {
#include "levels/bits/bits_1_0xe000820_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E001020[] = {
#include "levels/bits/bits_1_0xe001020_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E001820[] = {
#include "levels/bits/bits_1_0xe001820_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E002020[] = {
#include "levels/bits/bits_1_0xe002020_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E002820[] = {
#include "levels/bits/bits_1_0xe002820_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E003020[] = {
#include "levels/bits/bits_1_0xe003020_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E003A20[] = {
#include "levels/bits/bits_1_0xe003a20_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E005220[] = {
#include "levels/bits/bits_1_0xe005220_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E004A20[] = {
#include "levels/bits/bits_1_0xe004a20_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E003820[] = {
#include "levels/bits/bits_1_0xe003820_custom.rgba16.inc.c"
};
ALIGNED8 u8 bits_1__texture_0E004220[] = {
#include "levels/bits/bits_1_0xe004220_custom.rgba16.inc.c"
};
