#ifndef SA_HEADER_H
#define SA_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern const GeoLayout Geo_sa_1_0x18da940[];
extern Gfx DL_sa_1_0xe020ef0[];
extern Gfx DL_sa_1_0xe028a60[];
extern Gfx DL_sa_1_0xe028d48[];
extern const Collision col_sa_1_0xe029350[];
extern struct MovtexQuadCollection sa_1_Movtex_0[];
extern struct MovtexQuadCollection sa_1_Movtex_1[];
extern struct MovtexQuadCollection sa_1_Movtex_2[];
extern const LevelScript level_sa_custom_entry[];
extern const LevelScript local_area_sa_1_[];
extern const LevelScript local_objects_sa_1_[];
extern const LevelScript local_warps_sa_1_[];
extern const LevelScript level_sa_entry[];
extern const GeoLayout sa_geo_000170[];
extern const Gfx sa_seg7_dl_07002DE8[];
extern const Gfx sa_seg7_dl_07002FD0[];
extern const Collision sa_seg7_collision[];
extern const MacroObject sa_seg7_macro_objs[];
extern const LevelScript level_sa_entry[];
#endif